As you can tell from the title, I was able to get in a game today! Definitely had a good time and it could have gone drastically different if not for one dice roll but more on that later.
For this battle, I faced off against James again but this time he had his own army and they were quite a bit different from anything that I have faced before, at least as far as the Red Blok are concerned. Instead of fielding a Frontline faction as most of the RB players in town have done, James decided to focus on Supra and more specifically the Dragonov Kommandos. His entire platoon was made up of full Kommando squads lead by the twins in Urod (I tell you there is just no escaping them...). Let me tell you it was weird seeing infantry on the opposite side of the board...
As for my own troops, I was fielding Nimit Urash (with the v2.0 upgrade), an Incubus (also with the v2.0 upgrade), a full unit of Assault Golems, a unit of Storm Golems, and a unit of Bane Goliaths. Not sure what to expect from his side, I decided to keep the Storm Golems and Banes as my reinforcements so that I could get the larger Assault Golem unit onto the board to soak up some shots.
Rolling for Authority, James won and deployed Old Faithful first, moving Urod onto the board and putting it on Overwatch.
I was instantly regretting putting Nimit at the top of my sequence but I decided to just get it over with and walked him onto the board directly across from Urod.
It had barely stopped moving when Urod opened fire scoring a hit with its cannon (which damaged its legs) and all three of its rockets! Fearing the worst all I could do was watch as James rolled for penetration only to see three 1's staring back at me. By some bizarre twist of fate, all of the rockets had plowed into Nimit but none of them damaged him! Knowing that my luck could only hold out for so long, I opened fire on Urod and managed to inflict a point of damage on it frame before ending the activation by creating a Hekat.
Next James brought the first of his Kommando units onto the board and he let loose with three AT gauss guns into the Hekat, damaging the frame and destroying one of the weapons. Not a big loss in my mind since I tend to use them as fire magnets anyway but knowing that there was another three AT gauss guns coming onto the board before the end of the turn was not too reassuring.
This brought the first turn to an end with neither side scoring any VPs or RPs and also creating a very image as the RB foot units had to face off against the Therian armor units.

Seeking revenge, my second Hekat rushed into the Kommando unit that had just destroyed his friend. I failed to trample any of the Kommandos but I was able to take out both of the medics and one of the AT gauss gunners in hand to hand.
The second Kommando unit went next, letting into Nimit with all that they had but failing to damage him. Afterward, he walked around the barrier and opened fire, killing all but two of the AT gauss gunners.
Overall, I think that this was a really good game and if it had not been for a few key die rolls, things could have been very, very different. It was also nice to face a different Red Blok force then we usually see around here. Kind of strange to see all that infantry out there...
This game also marked the end of our Damocles campaign but in two weeks we are going to be running a mega battle between the Karmans (possibly with some Therian assistance) and the Red Blok! Just how big will this battle be? No idea but I am thinking that we will easily be fielding more than 5000 points a side. Should be a blast and there will definitely be a battle report after that one as well!
That is all for now but I should have more pictures of my Frostbite terrain project soon (waiting for glue to dry as I type this...). So until next time, may all of your dice come up Dragons!
This board only comes in one thickness out here (at least that I have found...) but since thankfully it is 1" which I find it easy to work with. It is much easier to stack the stuff to make it thicker than to try and slice it in half.
The downside of double stacking the pieces is that I was only able to make enough pieces for a 2'x3' board, but with the whole thing being modular that is much less of a concern since I can just make some more boards later.
I decided that for the first piece I would build a square with a crevasse on it. According to the rules, units can jump up to half of their move to get over these so using that as a guide I cut a 9" long crevasse into one of the boards, making the opening 3" across at the widest point. This is wide enough for most of the units to be able to get across it easily but still adds something visual to the game.

I have not had a chance to give these any more than a quick glance, but it looks to be interesting. Civil engineers, support units, troop transports, new terrain rules, and bunkers! That is a whole lot of AT-43 goodness wrapped up in that PDF, so if you haven't seen it yet click on the link and check it out!





