Friday, June 6, 2008

AT-43 Battle Report 01072008: Therians vs. Karmans

Having completed the first scenario in Phase 1, it was now time for the second scenario, Fire in the Hole! Once again I would be fighting Karmans, but this time I was able to play against Ron who is one of the newer players at the store. For his army, he was fielding a full unit of Kaptars with ZZ-cannons, a full unit of Wendigos with grenade launchers, a unit of K-Warriors, two Easy Trikes, and Venerable Cornelius. (Just a quick note: We decided that heros can be played either with a unit or solo unless the army book says that he must be attached. For example, Urash must be attached to a Storm Golem unit while Cornelius may be attached to a Wendigo unit.)

On my side of the table were Nimit-Urash, an Incubus Golgoth, a unit of Bane Goliaths, a unit of Storm golems and a full unit of Assault Golems. Ron was not fielding any of his experienced units while I had all of my experience on Nimit-Urash who had both the Aimbot and Penetrationbot combat routines (For those who don't know, this means that Nimit has an additional re-roll on his weapons to hit and a re-roll to damage; quite a nasty combination!). So with our battle plans laid out in our minds and the board prepared for the upcoming conflict, we got underway.

I managed to win the Authority check on the first turn and moved my Banes onto the right side of the board, taking cover behind a couple of low walls and securing one of the minor access points.

For his opening move Ron moved his Kaptars onto the center of his side, putting himself in a good position to control one of the nanogenerators.

Next I moved on the Incubus Golgoth on the left side of the board. Having been placed on Overwatch, the Kaptars opened fire on the walker and were able to damage its legs.

In response, the Incubus opened fire with both of its nucleus cannons but I did not shot at the Kaptars. Instead, I made sure to destroy the nanogenerator to deny him the RPs that he would have earned.

Ron brought the Wendigos in next on the right side of the board and my Banes opened fire on them. Unfortunately they had taken cover and while most of the shots bounced harmlessly off of the low walls, one stray blast managed to catch a Karman as he ckeck to see if it was safe.

Nimit-Urash came onto the board next right beside the Banes. He opened fire on the Wendigos with the Sonic Cannon but even with the Aimbot routine he was only able to take out one more Karman! Next, I fired the Nucleus Cannon at the nanogenerator that was near the Wendigos and was able to easily destroy it.

Once I had finished firing, I used the Reconfigure routine to remove one of the low walls that was in front of the Wendigos (I need to remember to do this first next time...) and then I created a Hekat.

Next, Ron brought on his Easy Trike squad and opened fire on Nimit-Urash. As the electrical bolts shot from the two Trikes the scene quickly went from this...

...to this.

For his last move, Ron brought on Venerable Cornelius and placed him next to the Wendigos.

This wrapped up the first turn with the Karmans earning 5 VPs for controlling one of the major access points while the Therians earned a mere 2 VPs for controlling one of the minor access points (since the Incubus cannot control the access point because it is a vehicle). As for reinforcements, both of us remained at our starting values of 300 RPs for the Karmans and 69 RPs for the Therians.

As with the other turns in the game, second began with the roll for Cosmic Hazards, but this time something actually happened! A meteor came screaming down out of the sky headed right for one of the Kaptar heavy weapon troops!

The piece of rock hurtled from the sky, bounced harmlessly off of his head, and landed at his feet. So much for a cosmic assist on this one...

Ron won the Authority check this time and opened fire on the Hekat with his Wendigos. He managed to score several hits but when he went to roll for damage we realized that the ZZ-rifles of the Wendigos are too weak to penetrate the armor of the Hekat! Oops...

First up for me this turn was Urash (big surprise there...). Without his Golgoth he was way too vulnerable so I had him use Reconfiguration to create a low wall next to the Banes and high- tailed it to some cover!

Ron moved his Kaptars next, moving them closer to the Incubus. Openning fire with the ZZ-cannons, he was able to disable its legs and damage the frame but the weapons remained unscathed.

The Hekat then rushed forward and attacked the lead Easy Trike. At this point, they were the only things on this side of the board that could damage the Hekat and I was eager to removed that threat. There was a flurry of grim scythes as it attacked but I was only able to do one point of damage! Rolling for damage, I was lucky enough to hit one of the jammers but this still left them as a formidible threat.

Moving next, the Trikes flew over toward the center of the board and opened fire on the Hekat. I expected the worst but in a stroke of sheer luck they only managed to score two points of damage, one to the legs and the other to the frame!

The Incubus was next. First I repaired a point of damage that it had take to the frame and then used the nucleus cannons to snipe the two heavy weapon troops in the Kaptar unit.

Since Ron My Banes were next and they let loose a storm of nanomuntions at the two Trikes. The shots ripped into the Trikes, destroying the rest of their weapons and damaging the engines one of them.

This ended the second turn with the Karmans now at 10 VPs and I only had 4 VPs. Needless to say I was getting a little concerned at this point but at least I was able to keep his reinforcements off the board.

Ron won the Authority check for turn three and started things out by moving his Wendigos forward to deal with the Bane Goliaths and Urash. Opening fire with the grenade launchers, he was easily able to ground both units but luckily (for me at least) no one was hurt. Then the rest of the unit opened fire on Urash.

This is how many cover saves that I would have to make for Urash to survive...

You can imagine how well that turned out.

My Bane Goliaths stood up next. Yay. (I really don't like indirect weapons...)

The Easy Trikes went next and they quickly moved to the other side of the table behind the unit of Kaptars in the hopes that the one and only mechanic could repair at least one of the weapons.

After this Ron moved Cornelius up to take control of the nanogenerator located in the middle of the board.

The Hekat went next and I have to say that this was one of two really silly mistakes that I made during the game. Instead of simply having the Hekat walk over the whole unit, definitely killing both heavy weapon troops and probably killing some more to boot before I even attack in close combat, I walked around the unit so that I could get to the medic and one of the heavies. What was I thinking?!?!? Grrr...

After all of this, I only managed to kill the medic and made a drastic mistake that would come back to haunt me.

Ron charged his remaining Kaptars forward to engage the Incubus in close combat. For most troops this would be a futile attack, but with their power grips there was a chance that they could do some damage to the Golgoth. Luckily for me only two of the unit could engage me and they both failed to damage my walker.

To end the turn, my Incubus charged forward through the Kaptar unit, killing two troops, and then opened fire on the nanogenerator that Cornelius was trying to secure, easily destroying it and denying Ron those RPs.

This brought turn three to a close and had the Karmans at 15 VPs while the Therians only had 6 VPs. At this point my only hope was to eliminate his remaining infantry to keep him from getting those last five points.

Ron won the Authority check for turn four easily and activated his Wendigos first, which is when my mistake from before came back to haunt me. Opening fire on the Bane Goliaths with the grenade launchers, Ron was able to roll four hits, meaning that each Bane would have to make two damage tests. Considering the low power of the grenades and the fairly heavy armor on the Banes, we were all surprised when he killed not one but two of the Banes!

After that, the Wendigos moved forward and the rest of the unit opened fire on the last remaining Bane, easily destroying it. If only I had just moved the Hekat through them instead of going around them... Ah well, you live and learn.

The Banes were next in my activation sequence, but with my LPs being at a premium now I decided to simply skip my turn rather then spend them needlessly.

Cornelius moved next, getting behind one of the containers and out of the line of sight with the Incubus, which was activated next.

Opening fire on the last remaining nanogenerator, I easily destroyed it and then moved through the Kaptar unit again to try to kill as many as I could. This part of the plan did not work very well as I only managed to take out one of the Kaptars. This was the second major mistake that I made. I should have just focused on destroying the Kaptars instead of shooting at the nanogenerator, though with the dice falling as they did I still would have left one Kaptar on the board which would have been enough to control the access.

After I did this, the Kaptars charged the Incubus again but were still not able to do any major damage.

On the opposite side of the board, I charged the Hekat through the Wendigos killing both of the grenade launchers and another troop and then I killed a fourth one in close combat. Even so, it was not enough to keep the Karmans from winning the day.

All and all, it was a great game! There were several times when we were playing that it really looked like things could go either way, though in the end there were simply too many targets for my Golgoths to handle and no where near enough infantry on my side to hold the objectives.

That is all for today, but be sure to come back soon as we have another game tomorrow! This time it will be the third scenario, Holding the Production Line, and I am hoping to use the upgrade rules for nucleus cannons. Mwah-ha-ha-ha-ha-ha!!! Plus you will be able to see my new and improved scratch built hyperlink antenna. So until next time, may all of your dice come up Dragons!

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